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Reinventing Artificial Intelligence For A New Era
 
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Reinventing Artificial Intelligence For A New Era  
 
A broad-based MIT project aims to reinvent AI for a new era. By going back and fixing mistakes, researchers hope to produce 'co-processors' for the human mind.   
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Tuesday, December 08, 2009 The field of artificial-intelligence research (AI), founded more than 50 years ago, seems to many researchers to have spent much of that time wandering in the wilderness, swapping hugely ambitious goals for a relatively modest set of actual accomplishments. Now, some of the pioneers of the field, joined by later generations of thinkers, are gearing up for a massive 'do-over' of the whole idea.





This time, they are determined to get it right — and, with the advantages of hindsight, experience, the rapid growth of new technologies and insights from the new field of computational neuroscience, they think they have a good shot at it.

The new project, launched with an initial $5 million grant and a five-year timetable, is called the Mind Machine Project, or MMP, a loosely bound collaboration of about two dozen professors, researchers, students and postdocs. According to Neil Gershenfeld, one of the leaders of MMP and director of MIT's Center for Bits and Atoms, one of the project's goals is to create intelligent machines — whatever that means.

The project is 'revisiting fundamental assumptions' in all of the areas encompassed by the field of AI, including the nature of the mind and of memory, and how intelligence can be manifested in physical form, says Gershenfeld, professor of media arts and sciences. "Essentially, we want to rewind to 30 years ago and revisit some ideas that had gotten frozen," he says, adding that the new group hopes to correct "fundamental mistakes" made in AI research over the years.

The birth of AI as a concept and a field of study is generally dated to a conference in the summer of 1956, where the idea took off with projections of swift success. One of that meeting's participants, Herbert Simon, predicted in the 1960s, "Machines will be capable, within 20 years, of doing any work a man can do." Yet two decades beyond that horizon, that goal now seems to many to be as elusive as ever.

Fixing what's broken
Gershenfeld says he and his fellow MMP members "want to go back and fix what's broken in the foundations of information technology." He says that there are three specific areas — having to do with the mind, memory and the body — where AI research has become stuck, and each of these will be addressed in specific ways by the new project.

The first of these areas, he says, is the nature of the mind, "how do you model thought?" In AI research to date, he says, "what's been missing is an ecology of models, a system that can solve problems in many ways," as the mind does.

Part of this difficulty comes from the very nature of the human mind, evolved over billions of years as a complex mix of different functions and systems. "The pieces are very disparate; they’re not necessarily built in a compatible way," Gershenfeld says. "There's a similar pattern in AI research. There are lots of pieces that work well to solve some particular problem, and people have tried to fit everything into one of these." Instead, he says, what's needed are ways to "make systems made up of lots of pieces" that work together like the different elements of the mind. "Instead of searching for silver bullets, we're looking at a range of models, trying to integrate them and aggregate them," he says.

The second area of focus is memory. Much work in AI has tried to impose an artificial consistency of systems and rules on the messy, complex nature of human thought and memory. "It's now possible to accumulate the whole life experience of a person, and then reason using these data sets which are full of ambiguities and inconsistencies. That's how we function — we don't reason with precise truths," he says. Computers need to learn "ways to reason that work with, rather than avoid, ambiguity and inconsistency."

And the third focus of the new research has to do with what they describe as "body": "Computer science and physical science diverged decades ago," Gershenfeld says. Computers are programmed by writing a sequence of lines of code, but "the mind doesn't work that way. In the mind, everything happens everywhere all the time."

A new approach to programming, called RALA (for reconfigurable asynchronous logic automata) attempts to "re-implement all of computer science on a base that looks like physics," he says, representing computations "in a way that has physical units of time and space, so the description of the system aligns with the system it represents." This could lead to making computers that "run with the fine-grained parallelism the brain uses," he says.

MMP group members span five generations of artificial-intelligence research, Gershenfeld says.

The big picture
Harvard (and former MIT) cognitive psychologist Steven Pinker says that it's that kind of big picture thinking that has been sorely lacking in AI research in recent years. Since the 1980s, he says "there was far more focus on getting software products to market, regardless of whether they instantiated interesting principles of intelligent systems that could also illuminate the human mind. This was a real shame, in my mind, because cognitive psychologists (my people) are largely atheoretical lab nerds, linguists are narrowly focused on their own theoretical paradigms, and philosophers of mind are largely uninterested in mechanism."

"The fading of theoretical AI has led to a paucity of theory in the sciences of mind," Pinker says. "I hope that this new movement brings it back."

Ed Boyden, a Media Lab assistant professor and leader of the Synthetic Neurobiology Group, agrees that the time is ripe for revisiting these big questions, because there have been so many advances in the various fields that contribute to artificial intelligence. "Certainly the ability to image the neurological system and to perturb the neurological system has made great advances in the last few years. And computers have advanced so much — there are supercomputers for a few thousand dollars now that can do a trillion operations per second."

One of the projects being developed by the group is a form of assistive technology they call a brain co-processor. This system, also referred to as a cognitive assistive system, would initially be aimed at people suffering from cognitive disorders such as Alzheimer's disease. The concept is that it would monitor people's activities and brain functions, determine when they needed help, and provide exactly the right bit of helpful information — for example, the name of a person who just entered the room, and information about when the patient last saw that person — at just the right time.

The same kind of system, members of the group suggest, could also find applications for people without any disability, as a form of brain augmentation — a way to enhance their own abilities, for example by making everything from personal databases of information to all the resources of the internet instantly available just when it’s needed. The idea is to make the device as non-invasive and unobtrusive as possible — perhaps something people would simply slip on like a pair of headphones.

Boyden suggests that the project's initial five-year timeframe seems about right. "It's long enough that people can take risks and try really adventurous ideas," he says, "but not so long that we won’t get anywhere." It's a short enough span to produce "a useful kind of pressure", he says. Amongst the concepts the group may explore are concepts for "intelligent," adaptive books and games — or, as Gershenfeld suggests, "books that think."

In the longer run, Minsky, one of the pioneering researchers from AI's early days, still sees hope for far grander goals. For example, he points to the fact that his iPhone can now download thousands of different applications, instantly allowing it to perform new functions. Why not do the same with the brain? "I would like to be able to download the ability to juggle," he says. "There's nothing more boring than learning to juggle."


-- David L. Chandler, MIT



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